Plan

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Strategy

There is a general “technical” strategy drives the roadmap: We introduce some elements early-on that won’t seem like radical departures, but they are key to enabling completely novel features later. The end-game is extremely ambitious, but we can’t just jump there.

The phased approach gives us time to work on DX, mature the technology, and make sure users get it before throwing something completely new at them.

It also allows us to enter the market, raise $, and avoid becoming a vaporware startup. Which is a common destination for software startups that requires hard-code R&D to achieve their dreams.

Here are some examples of early elements that are a stepping stone towards bigger and bolder features: